So, my feelings are a little mixed on this game!
The Art and Music are wonderful- And I really like these characters, they're lots of fun and the writing has lots of charm! Great stuff with the general presentation- I also really love the Dual Screen thing going on, almost like it's a DS Game!
My issue comes in with the gameplay though- It's definitely not poorly programmed, everything was working as it should but I think the design would benefit being a little different.
So as I played I ran it through my head a few times on how exactly I would go about improving it, and what my issues were in general, and i think I've come to a solid way of explaining it.
So, lets start with what I like:
Three Lanes! This is fun, I like this, I always love Rhythm games that strive for more unique and interesting ways of presenting the music to the player and changing the way they engage with it. At first I thought they were a little weird- But I grew to really like the fake black bullets. They were a unique way of reacting to the music and the way you moved to evade them ended up having a really fun flow.
But I think that's where my biggest issue comes in: Movement.
Let's compare the game to an actual instrument for a second, like a guitar.
When you're playing a Guitar, you have six strings, right? But in order to play any of those strings, you have to move towards that string, and then play it. I feel like the idea here reflects that of in-game- Except the resting position isn't really a thing with a guitar, and that's what creates a conflict for me while playing.
When a bullet is up or down, you have to move up and down, then hit- But when it's in the middle, you JUST hit, and it constantly threw me off the entirety of the time I played the game. It never felt fully satisfying, and it made it harder for me to fully master the controls.
But, I think an alternative control type could easily fix this issue:
Instead of moving up and down, we have three keys, each for one lane. Whenever you need to move to a different lane, you press it's respective key, as if you were holding down a string, and then you press Space to hit. A little like how something like Guitar Hero does it.
I feel like it's a good balance between the default control scheme and the toggle scheme. For me the toggle comes a little better to me than the default controls, but I feel it makes it difficult to move between the top and bottom rows, even when you can wrap around (my instinct is always going to be hit up to go up, haha).
If you read this whole like essay, thanks I guess!
Although the controls are a little weird, and I had trouble playing with them, I still had fun, and I'm glad I decided to sit down and play through the game. ^^